Fill-ring goal with quick-add
import * as React from "react";
import { ScrollView, View } from "react-native";
import { SafeAreaView, useSafeAreaInsets } from "react-native-safe-area-context";
import { Button, Glass, Icon, ProgressRing, Text } from "@lumioui/ui";
import { useHaptic } from "@lumioui/core";
import { LumioMark, MONO, Mount, Press, StickyBottomBar, World } from "../shared";
export interface WaterEntry {
id: string;
amount: string;
time: string;
}
export interface WaterTrackerScreenProps {
goalMl?: number;
entries?: WaterEntry[];
/** Quick-add amounts in ml. */
quickAdd?: number[];
onAdd?: (ml: number) => void;
onBack?: () => void;
}
const DEFAULT_ENTRIES: WaterEntry[] = [
{ id: "w1", amount: "500 ml", time: "8:12 AM" },
{ id: "w2", amount: "250 ml", time: "10:40 AM" },
{ id: "w3", amount: "350 ml", time: "1:05 PM" },
];
const DEFAULT_QUICK = [250, 350, 500];
/** Day-letter week strip — filled dot = goal hit. */
const WEEK = [
{ d: "M", hit: true },
{ d: "T", hit: true },
{ d: "W", hit: false },
{ d: "T", hit: true },
{ d: "F", hit: true },
{ d: "S", hit: false },
{ d: "S", hit: false },
];
/** Water tracker — fill-ring hero, quick-add, day's entries. */
export function WaterTrackerScreen({
goalMl = 2400,
entries = DEFAULT_ENTRIES,
quickAdd = DEFAULT_QUICK,
onAdd,
onBack,
}: WaterTrackerScreenProps) {
const haptics = useHaptic();
const insets = useSafeAreaInsets();
const totalMl = entries.reduce(
(acc, e) => acc + parseInt(e.amount, 10),
0
);
const pct = Math.min(100, Math.round((totalMl / goalMl) * 100));
return (
<World primary="#0891B2">
<SafeAreaView className="flex-1 bg-[#F4F5F9] dark:bg-[#111114]" edges={["top"]}>
<View pointerEvents="box-none" className="absolute inset-x-4 z-10" style={{ top: insets.top + 8 }}>
<View className="flex-row items-center justify-between">
<Glass interactive effect="regular" className="h-11 w-11 items-center justify-center rounded-full">
<Press
haptic="light"
onPress={() => onBack?.()}
accessibilityRole="button"
accessibilityLabel="Go back"
className="h-9 w-9 items-center justify-center"
>
<Icon name="chevron-left" size="md" color="foreground" />
</Press>
</Glass>
<View className="h-11 w-11" />
</View>
<View pointerEvents="none" className="absolute inset-0 items-center justify-center">
<View className="h-11 flex-row items-center justify-center gap-2 rounded-full pl-3.5 pr-5">
<Glass effect="regular" className="absolute inset-0 rounded-full" />
<LumioMark size={18} />
<Text accessibilityRole="header" className="text-sm font-bold tracking-tight">
Water
</Text>
</View>
</View>
</View>
<ScrollView
showsVerticalScrollIndicator={false}
contentContainerStyle={{ paddingBottom: insets.bottom + 96 }}
>
{/* Fill ring — real arc, droplet + total centered in the well. */}
<Mount className="items-center" style={{ paddingTop: insets.top + 64 }}>
<ProgressRing value={pct} size={176} strokeWidth={14} color="chart2">
<View className="items-center gap-0.5">
<Icon name="droplet" size="md" color="chart2" filled />
<Text className="pt-1 text-3xl font-light" style={{ fontFamily: MONO, fontVariant: ["tabular-nums"] }}>
{totalMl.toLocaleString()}
</Text>
<Text className="text-xs text-muted-foreground">ml</Text>
</View>
</ProgressRing>
<Text className="mt-3 text-sm text-muted-foreground">
{pct}% of {goalMl.toLocaleString()} ml goal
</Text>
{/* Pace hint — trackers answer "am I on time". */}
<Text variant="muted" className="mt-0.5 text-xs">
On pace — about one glass every 2 hours
</Text>
</Mount>
{/* Quick-add chips — droplet + amount pills. */}
<Mount delay={60} className="mx-4 mt-5 flex-row justify-center gap-3">
{quickAdd.map((ml) => (
<Press
key={ml}
haptic="light"
pressedScale={0.94}
onPress={() => onAdd?.(ml)}
accessibilityRole="button"
accessibilityLabel={`Add ${ml} ml`}
className="flex-row items-center gap-1.5 overflow-hidden rounded-full px-4 py-2.5"
>
<Glass interactive effect="clear" sheen={0.5} className="absolute inset-0 rounded-full" pointerEvents="none" />
<Icon name="droplet" size="sm" color="chart2" />
<Text variant="small" className="font-medium text-secondary-foreground">
+{ml} ml
</Text>
</Press>
))}
</Mount>
{/* Entries — one grouped card, separators between rows. */}
<Mount delay={120} className="mt-5 px-4">
<Text variant="small" className="pb-2 text-muted-foreground">
Today
</Text>
<View className="overflow-hidden rounded-3xl bg-white dark:bg-[#1A1A20]">
{entries.map((e, i) => (
<View
key={e.id}
className={`flex-row items-center gap-3 px-4 py-3 ${
i > 0 ? "border-t border-border/60" : ""
}`}
>
<View className="h-8 w-8 items-center justify-center rounded-xl bg-chart-2/15">
<Icon name="droplet" size="sm" color="chart2" />
</View>
<Text className="flex-1 text-sm font-medium">{e.amount}</Text>
<Text className="text-xs text-muted-foreground">{e.time}</Text>
</View>
))}
</View>
</Mount>
{/* Week rollup — the 7-dot consistency strip is the real metric. */}
<Mount delay={180} className="mx-4 mt-5 gap-3 overflow-hidden rounded-3xl bg-white p-4 dark:bg-[#1A1A20]">
<View className="flex-row items-center gap-3">
<View className="h-10 w-10 items-center justify-center rounded-full bg-chart-2/15">
<Icon name="droplet" size="sm" color="chart2" />
</View>
<View className="flex-1">
<Text className="text-sm font-semibold">2.1 L daily average</Text>
<Text className="text-xs text-muted-foreground">
Goal hit {WEEK.filter((w) => w.hit).length} of 7 days this week
</Text>
</View>
</View>
<View className="flex-row justify-between px-1">
{WEEK.map((w, i) => (
<View key={i} className="items-center gap-1">
<View
className={`h-2 w-2 rounded-full ${w.hit ? "bg-chart-2" : "bg-muted"}`}
/>
<Text className="text-[10px] text-muted-foreground">{w.d}</Text>
</View>
))}
</View>
</Mount>
</ScrollView>
<StickyBottomBar>
<View className="rounded-3xl bg-white p-3 shadow-sm dark:bg-[#1A1A20]">
<Button
tone="inverse"
haptic="light"
onPress={() => {
haptics.light();
onAdd?.(250);
}}
accessibilityLabel="Log water"
className="w-full bg-[#1B1B26]"
icon={<Icon name="droplet" size="sm" color="#38BDF8" />}
>
Log water
</Button>
</View>
</StickyBottomBar>
</SafeAreaView>
</World>
);
}
WaterTrackerScreen.displayName = "WaterTrackerScreen";
Recreate the "Water Tracker Screen" screen in React Native using LumioUI.
Goal: Fill-ring goal with quick-add Match the reference implementation's layout, behavior, and motion exactly — this is a production screen, not a mockup.
## Setup
Fastest path — install the screen plus its component deps:
```bash
npx lumioui add health-water-tracker
```
Or pull just the components: `npx lumioui add button icon progress-ring text`
Native packages:
- @lumioui/ui@latest
- @lumioui/core@latest
- react-native-safe-area-context@*
- react-native-reanimated@*
- react-native-svg@*
- nativewind@*
Stack assumptions: Expo SDK 54 / RN 0.81, Reanimated 4, NativeWind v4, TypeScript strict, Expo Go compatible.
## Components — how, where, when
### `button` — Tactile pill button with press spring, ink wash and async loading.
- `<Button>` ×1
### `icon` — Lucide icon set mapped to theme colors and sizes.
- `<Icon>` ×6
### `progress-ring` — Circular progress ring with animated stroke arc, center slot and indeterminate spin.
- `<ProgressRing>` ×1
### `text` — Themed type scale from caption to display.
- `<Text>` ×12
## Conventions (non-negotiable)
- Styling via NativeWind `className` with semantic tokens only: `bg-background`, `text-foreground`, `bg-card`, `text-card-foreground`, `bg-secondary`, `bg-muted`, `text-muted-foreground`, `bg-accent`, `bg-destructive`, `border-border`. Hard-coded colors only inside media overlays (`text-white`, `bg-black/N`).
- Motion via the token presets from `@lumioui/core` (`spring.press`, `spring.surface`, `spring.glide`, `timing.fast`, `timing.slow`, …) — no bespoke spring configs or durations.
- Gate transform motion behind `useReducedMotion()`; keep opacity/color feedback, drop travel and overshoot.
- Haptics via `useHaptic()`: `light` on press, `selection` on toggle/select, `warning` on invalid input. Never import expo-haptics directly.
- Press feedback via `usePressAnimation()` (~0.97 scale), not `activeOpacity` tricks.
- a11y: `accessibilityRole` + `accessibilityLabel` on every control, touch targets ≥44pt.
- Entrance choreography: staggered `Mount` wrappers (delay 0/60/120…) so regions land in sequence instead of popping in at once.
- Wrap the screen in `SafeAreaView`; keep dark mode working via the semantic tokens.
## Deliverable
One file: `screens/health/water-tracker.tsx` exporting WaterTrackerScreen. Preserve the props interface — the host app wires the callbacks (navigation, submit handlers) through them.
## Reference implementation
The LumioUI source for this screen — reproduce it faithfully:
```tsx
import * as React from "react";
import { ScrollView, View } from "react-native";
import { SafeAreaView, useSafeAreaInsets } from "react-native-safe-area-context";
import { Button, Glass, Icon, ProgressRing, Text } from "@lumioui/ui";
import { useHaptic } from "@lumioui/core";
import { LumioMark, MONO, Mount, Press, StickyBottomBar, World } from "../shared";
export interface WaterEntry {
id: string;
amount: string;
time: string;
}
export interface WaterTrackerScreenProps {
goalMl?: number;
entries?: WaterEntry[];
/** Quick-add amounts in ml. */
quickAdd?: number[];
onAdd?: (ml: number) => void;
onBack?: () => void;
}
const DEFAULT_ENTRIES: WaterEntry[] = [
{ id: "w1", amount: "500 ml", time: "8:12 AM" },
{ id: "w2", amount: "250 ml", time: "10:40 AM" },
{ id: "w3", amount: "350 ml", time: "1:05 PM" },
];
const DEFAULT_QUICK = [250, 350, 500];
/** Day-letter week strip — filled dot = goal hit. */
const WEEK = [
{ d: "M", hit: true },
{ d: "T", hit: true },
{ d: "W", hit: false },
{ d: "T", hit: true },
{ d: "F", hit: true },
{ d: "S", hit: false },
{ d: "S", hit: false },
];
/** Water tracker — fill-ring hero, quick-add, day's entries. */
export function WaterTrackerScreen({
goalMl = 2400,
entries = DEFAULT_ENTRIES,
quickAdd = DEFAULT_QUICK,
onAdd,
onBack,
}: WaterTrackerScreenProps) {
const haptics = useHaptic();
const insets = useSafeAreaInsets();
const totalMl = entries.reduce(
(acc, e) => acc + parseInt(e.amount, 10),
0
);
const pct = Math.min(100, Math.round((totalMl / goalMl) * 100));
return (
<World primary="#0891B2">
<SafeAreaView className="flex-1 bg-[#F4F5F9] dark:bg-[#111114]" edges={["top"]}>
<View pointerEvents="box-none" className="absolute inset-x-4 z-10" style={{ top: insets.top + 8 }}>
<View className="flex-row items-center justify-between">
<Glass interactive effect="regular" className="h-11 w-11 items-center justify-center rounded-full">
<Press
haptic="light"
onPress={() => onBack?.()}
accessibilityRole="button"
accessibilityLabel="Go back"
className="h-9 w-9 items-center justify-center"
>
<Icon name="chevron-left" size="md" color="foreground" />
</Press>
</Glass>
<View className="h-11 w-11" />
</View>
<View pointerEvents="none" className="absolute inset-0 items-center justify-center">
<View className="h-11 flex-row items-center justify-center gap-2 rounded-full pl-3.5 pr-5">
<Glass effect="regular" className="absolute inset-0 rounded-full" />
<LumioMark size={18} />
<Text accessibilityRole="header" className="text-sm font-bold tracking-tight">
Water
</Text>
</View>
</View>
</View>
<ScrollView
showsVerticalScrollIndicator={false}
contentContainerStyle={{ paddingBottom: insets.bottom + 96 }}
>
{/* Fill ring — real arc, droplet + total centered in the well. */}
<Mount className="items-center" style={{ paddingTop: insets.top + 64 }}>
<ProgressRing value={pct} size={176} strokeWidth={14} color="chart2">
<View className="items-center gap-0.5">
<Icon name="droplet" size="md" color="chart2" filled />
<Text className="pt-1 text-3xl font-light" style={{ fontFamily: MONO, fontVariant: ["tabular-nums"] }}>
{totalMl.toLocaleString()}
</Text>
<Text className="text-xs text-muted-foreground">ml</Text>
</View>
</ProgressRing>
<Text className="mt-3 text-sm text-muted-foreground">
{pct}% of {goalMl.toLocaleString()} ml goal
</Text>
{/* Pace hint — trackers answer "am I on time". */}
<Text variant="muted" className="mt-0.5 text-xs">
On pace — about one glass every 2 hours
</Text>
</Mount>
{/* Quick-add chips — droplet + amount pills. */}
<Mount delay={60} className="mx-4 mt-5 flex-row justify-center gap-3">
{quickAdd.map((ml) => (
<Press
key={ml}
haptic="light"
pressedScale={0.94}
onPress={() => onAdd?.(ml)}
accessibilityRole="button"
accessibilityLabel={`Add ${ml} ml`}
className="flex-row items-center gap-1.5 overflow-hidden rounded-full px-4 py-2.5"
>
<Glass interactive effect="clear" sheen={0.5} className="absolute inset-0 rounded-full" pointerEvents="none" />
<Icon name="droplet" size="sm" color="chart2" />
<Text variant="small" className="font-medium text-secondary-foreground">
+{ml} ml
</Text>
</Press>
))}
</Mount>
{/* Entries — one grouped card, separators between rows. */}
<Mount delay={120} className="mt-5 px-4">
<Text variant="small" className="pb-2 text-muted-foreground">
Today
</Text>
<View className="overflow-hidden rounded-3xl bg-white dark:bg-[#1A1A20]">
{entries.map((e, i) => (
<View
key={e.id}
className={`flex-row items-center gap-3 px-4 py-3 ${
i > 0 ? "border-t border-border/60" : ""
}`}
>
<View className="h-8 w-8 items-center justify-center rounded-xl bg-chart-2/15">
<Icon name="droplet" size="sm" color="chart2" />
</View>
<Text className="flex-1 text-sm font-medium">{e.amount}</Text>
<Text className="text-xs text-muted-foreground">{e.time}</Text>
</View>
))}
</View>
</Mount>
{/* Week rollup — the 7-dot consistency strip is the real metric. */}
<Mount delay={180} className="mx-4 mt-5 gap-3 overflow-hidden rounded-3xl bg-white p-4 dark:bg-[#1A1A20]">
<View className="flex-row items-center gap-3">
<View className="h-10 w-10 items-center justify-center rounded-full bg-chart-2/15">
<Icon name="droplet" size="sm" color="chart2" />
</View>
<View className="flex-1">
<Text className="text-sm font-semibold">2.1 L daily average</Text>
<Text className="text-xs text-muted-foreground">
Goal hit {WEEK.filter((w) => w.hit).length} of 7 days this week
</Text>
</View>
</View>
<View className="flex-row justify-between px-1">
{WEEK.map((w, i) => (
<View key={i} className="items-center gap-1">
<View
className={`h-2 w-2 rounded-full ${w.hit ? "bg-chart-2" : "bg-muted"}`}
/>
<Text className="text-[10px] text-muted-foreground">{w.d}</Text>
</View>
))}
</View>
</Mount>
</ScrollView>
<StickyBottomBar>
<View className="rounded-3xl bg-white p-3 shadow-sm dark:bg-[#1A1A20]">
<Button
tone="inverse"
haptic="light"
onPress={() => {
haptics.light();
onAdd?.(250);
}}
accessibilityLabel="Log water"
className="w-full bg-[#1B1B26]"
icon={<Icon name="droplet" size="sm" color="#38BDF8" />}
>
Log water
</Button>
</View>
</StickyBottomBar>
</SafeAreaView>
</World>
);
}
WaterTrackerScreen.displayName = "WaterTrackerScreen";
```
Screen: https://lumioui.dev/screens/health-water-tracker