Points balance counting up inside a real progress-ring arc to the next tier, redeemable reward rows, and a signed earn/spend activity log
import * as React from "react";
import { View, ScrollView } from "react-native";
import { SafeAreaView, useSafeAreaInsets } from "react-native-safe-area-context";
import { AnimatedNumber, Button, Glass, Icon, ProgressRing, Separator, Text } from "@lumioui/ui";
import { cn, useHaptic } from "@lumioui/core";
import { LumioMark, MONO, Mount, BLOCK_STAGGER, Press } from "../shared";
export interface LoyaltyReward {
id: string;
/** "$10 off your next order". */
title: string;
/** Points cost. */
cost: number;
/** Terms — "Min. spend $40". */
detail?: string;
}
export interface PointsEvent {
id: string;
/** "Order HL-2094" / " redeemed $10 reward". */
label: string;
/** Positive = earned, negative = redeemed. */
points: number;
date: string;
}
export interface LoyaltyPointsScreenProps {
points?: number;
tier?: string;
/** Next tier + the points total it unlocks at. */
nextTier?: string;
nextTierAt?: number;
rewards?: LoyaltyReward[];
activity?: PointsEvent[];
onRedeem?: (reward: LoyaltyReward) => void;
onBack?: () => void;
}
const DEFAULT_REWARDS: LoyaltyReward[] = [
{ id: "r1", title: "$10 off your next order", cost: 500, detail: "Min. spend $40" },
{ id: "r2", title: "Free express shipping", cost: 750, detail: "Any order" },
{ id: "r3", title: "$25 off your next order", cost: 1100, detail: "Min. spend $100" },
];
const DEFAULT_ACTIVITY: PointsEvent[] = [
{ id: "a1", label: "Order HL-2094", points: 628, date: "Sep 15" },
{ id: "a2", label: "Review bonus — Wool Overcoat", points: 50, date: "Sep 10" },
{ id: "a3", label: "$10 reward redeemed", points: -500, date: "Aug 28" },
{ id: "a4", label: "Order HL-1982", points: 463, date: "Aug 12" },
];
/** Loyalty — the points balance inside a real progress ring (arc to the
* next tier), redeemable rewards, and the earn/spend activity log. */
export function LoyaltyPointsScreen({
points = 1240,
tier = "Silver",
nextTier = "Gold",
nextTierAt = 1500,
rewards = DEFAULT_REWARDS,
activity = DEFAULT_ACTIVITY,
onRedeem,
onBack,
}: LoyaltyPointsScreenProps) {
const haptics = useHaptic();
const insets = useSafeAreaInsets();
const progress = Math.min(100, (points / Math.max(nextTierAt, 1)) * 100);
const remaining = Math.max(0, nextTierAt - points);
return (
<SafeAreaView className="flex-1 bg-[#F4F5F9] dark:bg-[#111114]" edges={["top"]}>
{/* Floating chrome — back disc + centered brand/title pill. */}
<View pointerEvents="box-none" className="absolute inset-x-4 z-10" style={{ top: insets.top + 8 }}>
<View className="flex-row items-center justify-between">
<Glass interactive effect="regular" className="h-11 w-11 items-center justify-center rounded-full">
<Press
haptic="light"
onPress={() => onBack?.()}
accessibilityRole="button"
accessibilityLabel="Go back"
className="h-9 w-9 items-center justify-center"
>
<Icon name="chevron-left" size="md" color="foreground" />
</Press>
</Glass>
<View className="h-11 w-11" />
</View>
<View pointerEvents="none" className="absolute inset-0 items-center justify-center">
<View className="h-11 flex-row items-center justify-center gap-2 rounded-full pl-3.5 pr-5">
<Glass effect="regular" className="absolute inset-0 rounded-full" />
<LumioMark size={18} />
<Text accessibilityRole="header" className="text-sm font-bold tracking-tight">
Rewards
</Text>
</View>
</View>
</View>
<ScrollView
className="flex-1"
showsVerticalScrollIndicator={false}
contentContainerClassName="gap-5 px-6"
contentContainerStyle={{ paddingTop: insets.top + 60, paddingBottom: insets.bottom + 24 }}
>
{/* Balance hero — the ring IS the progress-to-next-tier visual. */}
<Mount className="items-center gap-3 rounded-3xl bg-white p-5 dark:bg-[#1A1A20]">
<ProgressRing
value={progress}
size={148}
strokeWidth={10}
color="success"
accessibilityLabel={`${points} points, ${remaining} to ${nextTier}`}
>
<View className="items-center">
<AnimatedNumber
value={points}
className="text-3xl font-bold tabular-nums text-foreground"
style={{ fontFamily: MONO, fontVariant: ["tabular-nums"] }}
/>
<Text variant="muted" className="text-xs">
points
</Text>
</View>
</ProgressRing>
<View className="items-center gap-1.5">
<View className="flex-row items-center gap-1.5 rounded-full bg-[#EDF8C4] px-3 py-1 dark:bg-[#1E2410]">
<Icon name="crown" size="sm" color="#65A30D" />
<Text className="text-xs font-semibold text-[#1E2410] dark:text-[#EDF8C4]">
{tier} member
</Text>
</View>
<Text variant="muted">
{remaining > 0
? `${remaining.toLocaleString("en-US")} points to ${nextTier}`
: `Top tier reached`}
</Text>
{/* Expiry — loyalty balances always answer "how long do I have". */}
<Text variant="muted" className="text-xs">
320 points expire Dec 31
</Text>
</View>
</Mount>
{/* Redeemable rewards — full-bleed hairline rows; the Redeem
button is the trailing action, no card slab. */}
<Mount delay={BLOCK_STAGGER}>
<Text
variant="muted"
className="px-1 text-xs font-medium uppercase tracking-wider"
accessibilityRole="header"
>
Redeem points
</Text>
<View className="rounded-3xl bg-white px-4 dark:bg-[#1A1A20]">
{rewards.map((r, i) => {
const affordable = points >= r.cost;
return (
<React.Fragment key={r.id}>
{i > 0 ? <Separator /> : null}
<View className="min-h-11 flex-row items-center gap-3 py-3">
<View className="flex-1">
<Text variant="small">{r.title}</Text>
<Text variant="muted" className="text-xs">
{r.cost.toLocaleString("en-US")} pts
{r.detail ? ` · ${r.detail}` : ""}
</Text>
</View>
<Button
tone="inverse"
className="bg-[#1B1B26]"
size="sm"
disabled={!affordable}
onPress={() => {
haptics.success();
onRedeem?.(r);
}}
accessibilityLabel={`Redeem ${r.title} for ${r.cost} points`}
>
Redeem
</Button>
</View>
</React.Fragment>
);
})}
</View>
</Mount>
{/* Earn/spend log — full-bleed statement rows, signed amounts. */}
<Mount delay={BLOCK_STAGGER * 2}>
<Text
variant="muted"
className="px-1 text-xs font-medium uppercase tracking-wider"
accessibilityRole="header"
>
Activity
</Text>
<View className="rounded-3xl bg-white px-4 dark:bg-[#1A1A20]">
{activity.map((a, i) => (
<React.Fragment key={a.id}>
{i > 0 ? <Separator /> : null}
<View className="min-h-11 flex-row items-center gap-3 py-3">
<View className="flex-1">
<Text variant="small">{a.label}</Text>
<Text variant="muted" className="text-xs tabular-nums">
{a.date}
</Text>
</View>
<Text
variant="small"
className={cn(
"font-semibold tabular-nums",
a.points > 0 && "text-success"
)}
>
{a.points > 0 ? "+" : "−"}
{Math.abs(a.points).toLocaleString("en-US")}
</Text>
</View>
</React.Fragment>
))}
</View>
</Mount>
</ScrollView>
</SafeAreaView>
);
}
LoyaltyPointsScreen.displayName = "LoyaltyPointsScreen";
Recreate the "Loyalty Points Screen" screen in React Native using LumioUI.
Goal: Points balance counting up inside a real progress-ring arc to the next tier, redeemable reward rows, and a signed earn/spend activity log Match the reference implementation's layout, behavior, and motion exactly — this is a production screen, not a mockup.
## Setup
Fastest path — install the screen plus its component deps:
```bash
npx lumioui add ecommerce-loyalty-points
```
Or pull just the components: `npx lumioui add animated-number badge button icon progress-ring separator text`
Native packages:
- @lumioui/ui@latest
- @lumioui/core@latest
- react-native-safe-area-context@*
- react-native-reanimated@*
- react-native-svg@*
- nativewind@*
Stack assumptions: Expo SDK 54 / RN 0.81, Reanimated 4, NativeWind v4, TypeScript strict, Expo Go compatible.
## Components — how, where, when
### `animated-number` — Number that tweens between values with reduced-motion support.
- `<AnimatedNumber>` ×1
### `badge` — Compact status pill with variants, icons and pulse option.
- imported but not rendered directly — likely used through a sibling or as a utility
### `button` — Tactile pill button with press spring, ink wash and async loading.
- `<Button>` ×1
### `icon` — Lucide icon set mapped to theme colors and sizes.
- `<Icon>` ×2
### `progress-ring` — Circular progress ring with animated stroke arc, center slot and indeterminate spin.
- `<ProgressRing>` ×1
### `separator` — Hairline rule with orientation and spacing control.
- `<Separator>` ×2
### `text` — Themed type scale from caption to display.
- `<Text>` ×12
## Conventions (non-negotiable)
- Styling via NativeWind `className` with semantic tokens only: `bg-background`, `text-foreground`, `bg-card`, `text-card-foreground`, `bg-secondary`, `bg-muted`, `text-muted-foreground`, `bg-accent`, `bg-destructive`, `border-border`. Hard-coded colors only inside media overlays (`text-white`, `bg-black/N`).
- Motion via the token presets from `@lumioui/core` (`spring.press`, `spring.surface`, `spring.glide`, `timing.fast`, `timing.slow`, …) — no bespoke spring configs or durations.
- Gate transform motion behind `useReducedMotion()`; keep opacity/color feedback, drop travel and overshoot.
- Haptics via `useHaptic()`: `light` on press, `selection` on toggle/select, `warning` on invalid input. Never import expo-haptics directly.
- Press feedback via `usePressAnimation()` (~0.97 scale), not `activeOpacity` tricks.
- a11y: `accessibilityRole` + `accessibilityLabel` on every control, touch targets ≥44pt.
- Entrance choreography: staggered `Mount` wrappers (delay 0/60/120…) so regions land in sequence instead of popping in at once.
- Wrap the screen in `SafeAreaView`; keep dark mode working via the semantic tokens.
## Deliverable
One file: `screens/ecommerce/loyalty-points.tsx` exporting LoyaltyPointsScreen. Preserve the props interface — the host app wires the callbacks (navigation, submit handlers) through them.
## Reference implementation
The LumioUI source for this screen — reproduce it faithfully:
```tsx
import * as React from "react";
import { View, ScrollView } from "react-native";
import { SafeAreaView, useSafeAreaInsets } from "react-native-safe-area-context";
import { AnimatedNumber, Button, Glass, Icon, ProgressRing, Separator, Text } from "@lumioui/ui";
import { cn, useHaptic } from "@lumioui/core";
import { LumioMark, MONO, Mount, BLOCK_STAGGER, Press } from "../shared";
export interface LoyaltyReward {
id: string;
/** "$10 off your next order". */
title: string;
/** Points cost. */
cost: number;
/** Terms — "Min. spend $40". */
detail?: string;
}
export interface PointsEvent {
id: string;
/** "Order HL-2094" / " redeemed $10 reward". */
label: string;
/** Positive = earned, negative = redeemed. */
points: number;
date: string;
}
export interface LoyaltyPointsScreenProps {
points?: number;
tier?: string;
/** Next tier + the points total it unlocks at. */
nextTier?: string;
nextTierAt?: number;
rewards?: LoyaltyReward[];
activity?: PointsEvent[];
onRedeem?: (reward: LoyaltyReward) => void;
onBack?: () => void;
}
const DEFAULT_REWARDS: LoyaltyReward[] = [
{ id: "r1", title: "$10 off your next order", cost: 500, detail: "Min. spend $40" },
{ id: "r2", title: "Free express shipping", cost: 750, detail: "Any order" },
{ id: "r3", title: "$25 off your next order", cost: 1100, detail: "Min. spend $100" },
];
const DEFAULT_ACTIVITY: PointsEvent[] = [
{ id: "a1", label: "Order HL-2094", points: 628, date: "Sep 15" },
{ id: "a2", label: "Review bonus — Wool Overcoat", points: 50, date: "Sep 10" },
{ id: "a3", label: "$10 reward redeemed", points: -500, date: "Aug 28" },
{ id: "a4", label: "Order HL-1982", points: 463, date: "Aug 12" },
];
/** Loyalty — the points balance inside a real progress ring (arc to the
* next tier), redeemable rewards, and the earn/spend activity log. */
export function LoyaltyPointsScreen({
points = 1240,
tier = "Silver",
nextTier = "Gold",
nextTierAt = 1500,
rewards = DEFAULT_REWARDS,
activity = DEFAULT_ACTIVITY,
onRedeem,
onBack,
}: LoyaltyPointsScreenProps) {
const haptics = useHaptic();
const insets = useSafeAreaInsets();
const progress = Math.min(100, (points / Math.max(nextTierAt, 1)) * 100);
const remaining = Math.max(0, nextTierAt - points);
return (
<SafeAreaView className="flex-1 bg-[#F4F5F9] dark:bg-[#111114]" edges={["top"]}>
{/* Floating chrome — back disc + centered brand/title pill. */}
<View pointerEvents="box-none" className="absolute inset-x-4 z-10" style={{ top: insets.top + 8 }}>
<View className="flex-row items-center justify-between">
<Glass interactive effect="regular" className="h-11 w-11 items-center justify-center rounded-full">
<Press
haptic="light"
onPress={() => onBack?.()}
accessibilityRole="button"
accessibilityLabel="Go back"
className="h-9 w-9 items-center justify-center"
>
<Icon name="chevron-left" size="md" color="foreground" />
</Press>
</Glass>
<View className="h-11 w-11" />
</View>
<View pointerEvents="none" className="absolute inset-0 items-center justify-center">
<View className="h-11 flex-row items-center justify-center gap-2 rounded-full pl-3.5 pr-5">
<Glass effect="regular" className="absolute inset-0 rounded-full" />
<LumioMark size={18} />
<Text accessibilityRole="header" className="text-sm font-bold tracking-tight">
Rewards
</Text>
</View>
</View>
</View>
<ScrollView
className="flex-1"
showsVerticalScrollIndicator={false}
contentContainerClassName="gap-5 px-6"
contentContainerStyle={{ paddingTop: insets.top + 60, paddingBottom: insets.bottom + 24 }}
>
{/* Balance hero — the ring IS the progress-to-next-tier visual. */}
<Mount className="items-center gap-3 rounded-3xl bg-white p-5 dark:bg-[#1A1A20]">
<ProgressRing
value={progress}
size={148}
strokeWidth={10}
color="success"
accessibilityLabel={`${points} points, ${remaining} to ${nextTier}`}
>
<View className="items-center">
<AnimatedNumber
value={points}
className="text-3xl font-bold tabular-nums text-foreground"
style={{ fontFamily: MONO, fontVariant: ["tabular-nums"] }}
/>
<Text variant="muted" className="text-xs">
points
</Text>
</View>
</ProgressRing>
<View className="items-center gap-1.5">
<View className="flex-row items-center gap-1.5 rounded-full bg-[#EDF8C4] px-3 py-1 dark:bg-[#1E2410]">
<Icon name="crown" size="sm" color="#65A30D" />
<Text className="text-xs font-semibold text-[#1E2410] dark:text-[#EDF8C4]">
{tier} member
</Text>
</View>
<Text variant="muted">
{remaining > 0
? `${remaining.toLocaleString("en-US")} points to ${nextTier}`
: `Top tier reached`}
</Text>
{/* Expiry — loyalty balances always answer "how long do I have". */}
<Text variant="muted" className="text-xs">
320 points expire Dec 31
</Text>
</View>
</Mount>
{/* Redeemable rewards — full-bleed hairline rows; the Redeem
button is the trailing action, no card slab. */}
<Mount delay={BLOCK_STAGGER}>
<Text
variant="muted"
className="px-1 text-xs font-medium uppercase tracking-wider"
accessibilityRole="header"
>
Redeem points
</Text>
<View className="rounded-3xl bg-white px-4 dark:bg-[#1A1A20]">
{rewards.map((r, i) => {
const affordable = points >= r.cost;
return (
<React.Fragment key={r.id}>
{i > 0 ? <Separator /> : null}
<View className="min-h-11 flex-row items-center gap-3 py-3">
<View className="flex-1">
<Text variant="small">{r.title}</Text>
<Text variant="muted" className="text-xs">
{r.cost.toLocaleString("en-US")} pts
{r.detail ? ` · ${r.detail}` : ""}
</Text>
</View>
<Button
tone="inverse"
className="bg-[#1B1B26]"
size="sm"
disabled={!affordable}
onPress={() => {
haptics.success();
onRedeem?.(r);
}}
accessibilityLabel={`Redeem ${r.title} for ${r.cost} points`}
>
Redeem
</Button>
</View>
</React.Fragment>
);
})}
</View>
</Mount>
{/* Earn/spend log — full-bleed statement rows, signed amounts. */}
<Mount delay={BLOCK_STAGGER * 2}>
<Text
variant="muted"
className="px-1 text-xs font-medium uppercase tracking-wider"
accessibilityRole="header"
>
Activity
</Text>
<View className="rounded-3xl bg-white px-4 dark:bg-[#1A1A20]">
{activity.map((a, i) => (
<React.Fragment key={a.id}>
{i > 0 ? <Separator /> : null}
<View className="min-h-11 flex-row items-center gap-3 py-3">
<View className="flex-1">
<Text variant="small">{a.label}</Text>
<Text variant="muted" className="text-xs tabular-nums">
{a.date}
</Text>
</View>
<Text
variant="small"
className={cn(
"font-semibold tabular-nums",
a.points > 0 && "text-success"
)}
>
{a.points > 0 ? "+" : "−"}
{Math.abs(a.points).toLocaleString("en-US")}
</Text>
</View>
</React.Fragment>
))}
</View>
</Mount>
</ScrollView>
</SafeAreaView>
);
}
LoyaltyPointsScreen.displayName = "LoyaltyPointsScreen";
```
Screen: https://lumioui.dev/screens/ecommerce-loyalty-points